Tribes of Uthgar

Uthgar’s Children

You’ve seen before that the Guild has released stand-alone sets of Item Cards. You’ve seen that we have released Stand-alone sets of creatures. From time to time, we have even added a few item cards to creature sets, such as in Elemental Evils or the Dungeon Command Orc set. However, this is the first time we released a set of Cards and creatures that were completely intercompatible. It was an experiment, and an opportunity too tempting to pass up.

The broad goal of this project was to provide the various flavor-related tribal options to the two Uthgardt Barbarians. Using a solid framework, in which a few points were already baked into the creatures themselves to account for this flexibility, the design crew for MM II undertook the development of cards to provide tribe-based differences for the two Uthgardt barbarians. Its quite hard to distill down the essence of each tribe to a few lines on an item card, but I think they pulled it off. At least, the powers seem compatible, and I think it adds a lot to the game. Let us know what you think.

The barbarians are here .

Guildmaster Notes: I don’t know if this is obvious from first glance, but this creates instant side-board options if you are willing to sacrifice a few points. For as little as three or four points your could take two different item cards, basing the use of one card or the other on what you face in your opponent’s band. I love the idea, but I am also saddened by the fact that the two barbarian miniatures from the Monster Menagerie II set are ultra rare. I don’t want to build an elitist game, but I do want to create new and interesting options that make their way into both home and competitive play. It would be a lot of fun to have a wider distribution for these cards, and you can bet that if this works, we will consider similar options for future sets.

Comments

tried's picture
Member since:
12 January 2010
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20 hours 24 min

New Preview is up...wait - its not a preview, its an expansion!

Shinsek's picture
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6 June 2015
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2 hours 2 min

<Its quite hard to distill down the essence of each tribe to a few lines on an item card, but I think they pulled it off>

I think you succeded very well in distill the essence! Laughing out loud

It is sufficient to look at the blue bear totem. That evil allignment implies a lot of lore knowledge...

(I wrote some d&d adventures involving uthgar barbarians)

Laurian's picture
Member since:
7 July 2011
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2 weeks 1 day

Fantastic work, really amazing.

Maybe we can get something similar for Dwarves and Elves...

skyscraper's picture
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10 July 2013
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2 hours 31 min

Quote:
For as little as three or four points your could take two different item cards, basing the use of one card or the other on what you face in your opponent’s band.

Does this mean that a player could bring a number of Uthgardt totems and other items and keep a bank of free points usable for items depending on the opponent's warband; then field a combination of Uthgardt totems and other items in response to the opponent's warband? For example, let's say the player plays a 200-8 format. He brings 8 creatures including 1 Uthgardt Barbarian and 1 Uthgardt Champion, that total 190 points. He also brings 25 points worth of items, including several Uthgardt totems. Players reveal their warbands: the Utghardt player's warband is at that point worth 215 points because of the numerous items. Then, during setup, he selects some items from those he brought and depending on his opponent's warband, to have a 200 point warband, and fields his warband accordingly. Is this legal? I.e. does the warband need to be legal when warbands are revealed, or during setup?

Thenameless's picture
Member since:
27 August 2011
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4 days 18 hours

Another great release. Thanks so much to you guys at The Guild.

Thenameless's picture
Member since:
27 August 2011
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4 days 18 hours

skyscraper, I think you still have to bring a set warband of creatures and items to a tournament environment.

The side-board idea came from Moraturi (James Prather) as a fun house rule for home games. I love this idea by the way.

skyscraper's picture
Member since:
10 July 2013
Last activity:
2 hours 31 min

I think you are right Thenameless, because otherwise a player could even bring different creatures to swap out or in, depending on the opponent's warband.

The rules also state (page 5) that the first step of a battle is to reveal warbands. Presumably the warbands need to be legal at this point, including all warband restrictions from page 4 of the rules. The step of revealing warbands is a punctual step, which is done simultaneously by the two players, so you presumably do not have a timing window to continue warband construction including swapping in our out any items or creatures.

However, I'm unsure how to reconcile the above with Tried's above comments:

Tried wrote:
I don’t know if this is obvious from first glance, but this creates instant side-board options if you are willing to sacrifice a few points. For as little as three or four points your could take two different item cards, basing the use of one card or the other on what you face in your opponent’s band.

Tried, can you clarify what you mean by "side-board options" and how those can be legally implemented?

tried's picture
Member since:
12 January 2010
Last activity:
20 hours 24 min

you are still limited by all normal parameters, because it does NOT say there are any exceptions.

So you bring a warband 8/195 that includes a 2 point item and a 3 point item.
You check out your opponent's warband at reveal.
You assign one of the items to the barbarian, based on this information during your setup.
You assign the other to an irrelevent creature (which modifies its cost, but which probably cannot use it).

You are functionally playing either 197 or 198 points against 200, with the idea that you ALSO have 20% or more of those points optimized for the encounter.

tried's picture
Member since:
12 January 2010
Last activity:
20 hours 24 min

If you downloaded prior to this message, please update, and delete the old file.

[1] The symbol was missing from the creature cards (MM II)
[2] The Champ was missing a checkbox. He was upgraded in development, but the box was never added.
[3] The Great Worm Totem was missing its Checkbox & Set up instruction.

Darkones's picture
Member since:
7 July 2011
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13 hours 35 min

I really like the ideas behind these, and the toolkit they have for facing different warbands.

Makes me even more sad that i didn't get any of the 2 barbarians as they are ultra rare in boosters. Sad(

Definitely love to see more of these of extra items for other types of creatures.

kyen24nya's picture
Member since:
14 November 2017
Last activity:
4 weeks 4 days

Thanks for the update ... been waiting foe the expansion of this for a quite some time now.
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