Stat cards, maps, rules and more official publications of the DDM Guild

Monster Menagerie 2

For your weekend enjoyment, Monster Menagerie II. I have to say that when I started the process of design for MM2, I was not particularly inspired. I wasn't sure that the set was going to be useful or interesting. I'm very happy to report that I could not have been more wrong.

Tribes of Uthgar

Uthgar’s Children

You’ve seen before that the Guild has released stand-alone sets of Item Cards. You’ve seen that we have released Stand-alone sets of creatures. From time to time, we have even added a few item cards to creature sets, such as in Elemental Evils or the Dungeon Command Orc set. However, this is the first time we released a set of Cards and creatures that were completely intercompatible. It was an experiment, and an opportunity too tempting to pass up.


The Storm King is here. My friends, welcome to the Storm Kings Thunder. The set is greatly overdue, but I believe it is a phenomenal set that should finally allow the big boys a place on the competitive battle maps of the world. And with the great-looking miniatures that are part of this set, you will want to show them off. At least I would.

The Alpha Solo Beta

Hmmm. Maybe calling the original solo creature release alpha, then releasing it as a beta, wasn't the best way to do things in a clear way. But the creatures released here are quite awesome, and should allow us to answer the question as to whether a single creature can be an entire warband. While they are not yet legal, we hope that some play testing and your advice will allow us to will place these creatures in good legal stead.

The Not-So-Glass Menagerie.

Tennessee Williams wrote the Glass Menagerie in 1944, and an iconic glass unicorn from that play is the symbol of this set. This set does include a Unicorn, but its definitely not weaker than those made previously. Aside from a few 'glass cannons,' the similarities to the play end there. And by class cannons, I would suggest a certain undead piece above 130 points that now does the highest outright damage in the game. But only has 80 HP himself. One of the most scary enemies in D&D, it can now be a real threat in DDM.

2016 Compiled Card Revisions

Since the beginning of DDM, we've never wanted to ban miniatures.
But we started in 2010, as part of an effort to keep the competitive play atmosphere healthy.

The best competition has nobody holding back their creativity, or avoiding a warband because its simply too good for competitive play and will make them unpopular.

We added six new creatures to the Banned list this year - briefly. Then we gave them new cards and re-released them. Nobody wants a miniature that just sits on a shelf, collecting dust, do they?