Thunder

The Storm King is here. My friends, welcome to the Storm Kings Thunder. The set is greatly overdue, but I believe it is a phenomenal set that should finally allow the big boys a place on the competitive battle maps of the world. And with the great-looking miniatures that are part of this set, you will want to show them off. At least I would.

Most have some way to avoid the terrible squeezing penalties that have hobbled huge creatures. They have new mobilities, and giant-sized damage. we tried to capture a bit of the essence of the lesser giants. Cloud giants are tricky, Frost Giants Savage, Hill (mountain) giant a bit barbaric, and Fire giants are evil in a very organized way.

Some little stars to the set too. Pixies and Toads. Crazy Thri-Kreen. A hoard of Yuan ti. A cool warband with new iconic uniques. Iymrith returns.

And Hekaton the Mighty, king of all the giants. Storm King's Thunder.

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Ira's picture
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Release Notes

General
Many cards use the word "Big creature." It's used a lot in the rules, and just to clarify, a "Big" creature is any creature that is Large or larger. Basically, for card text purposes, we use a 3 letter word (big) vs. 15 characters (Large or larger).


Intellect Devourer Villian

Body Thief: Immediate action, use when an adjacent enemy is destroyed by psychic damage: RECHARGE Psi Cloak.

As a reminder of how the rules work, if an enemy is destroyed as a result of an attack that does psychic damage along with other types of damage at the same time, this trigger is still satisfied (e.g. the Claws basic attack).

Cazi Alphelandra
Cali Alphelandra:
Your warband may contain two creatures named Cazi Alphelandra.
As a reminder of how warband building powers work, Cali Alphelandra breaks unique restrictions specifically.

Giant Poisonous Toad
Tongue Grab: (reach 3, Medium or smaller target only) +12 vs. Reflex; pull up to 3 squares AND Immobilized AND this creature makes a Melee Attack attack vs. that target. RECHARGE as a move action.
After pulling up to 3, if the target isn't adjacent, obviously the melee basic attack can't hit.

Unexpected Strike 3: Immediate action, use after an enemy enters a square exactly 3 squares away: Make a Tongue Grab attack vs. that enemy.
If Tongue Grab is used, then the Toad may not make the Tongue Grab attack.

Kenku Wingman
Wingman Attack:
Use when this creature hits with an attack: A Martial or Kenku ally within 2 squares may move up to its speed as an immediate action
A movement provokes opportunity attacks per normal movement.

Great Leap: Whenever charging: +1 speed and Flight.
The creature is no longer charging after all attacks from the charge are resolved.

Yochlol
Assume Form: Use when this creature destroys an enemy: Invisible until after it attacks.
If the Yochlol makes multiple attacks in a row (via Amorphous Flurry, for example), the Yochlol becomes visible after the first attack is resolved.

CP 1 and 2: Use when 2 Drow allies flank an enemy: ...
The appropriate trigger for the Champion Powers is at the moment when the flanking occurs. If two allies are not flanking and then they are flanking, that's the moment of the trigger. Both CPs may be use on a single trigger (expending 2 CP uses).

Bandit Captain
CP 1: Use at start of adjacent ally’s turn: That ally gains Ambush 10 until end of round.
If the ally has multi-activation, they have the Ambush 10 power until the end of round, as stated. During each of their activations, they could spend a minor action to use Ambush 10 (which lasts until the end of that activation).

Thri-Kreen Protector
Berserk: (burst 2) +15 vs. AC; for each hit, roll 1d20, with +10 to roll if target is not adjacent:
1-5 10 ongoing poison damage (save ends).
6-10 25 damage.
11-30 10 + 5 poison damage AND Immobilized.

The +10 is to the d20 result roll, so if the target isn't adjacent, the result will always be 11-30.

Mindblaze Adept
Lesser Arrow Deflection:
Use when this creature is hit by a Ranged Attack attack: -20 damage, and ignore non-damage effects of that attack.
If the attack has multiple types of damage, you may choose how to allocate the -20 when damage is resolved. As a reminder, ongoing damage is considered a "non-damage effect" since it doesn't deal damage instantly, and therefore would be ignored if this power is used.

Mindblaze Preceptor
CP 2:
Use at start of this creature’s turn: Remove any conditions of your choice from an adjacent ally.
As a reminder, a condition is a set of standardized groups of effects or limitations. Based on the current rulebook v2, the list of conditions are:
Blinded, Confused, Dazed, Dominated, Helpless, Immobilized, Slowed, or Stunned, or Ongoing Damage
Plus any conditions defined by card text using the word "condition," like Death Beetle Contagion (http://irafay.com/DDM/creatures/view_card/902?guild=true) or Virulent Poison (http://irafay.com/DDM/creatures/view_card/618?guild=true).

Stone Giant Lord
Shattering Impact Boulder Hurl:
(sight) +22 vs. Reflex; 25 damage AND 10 damage to each creature adjacent to target.
Interaction with a bodyguard works as follows: Initial target A. Bodyguard B jumps in the way. Attack hits. Bodyguard takes 25 damage, Initial target takes 10. Adjacency is calculated as if bodyguard occupies Target A's space (and A is adjacent to a creature that shares its space).

Helena Nostrum
Melee Attack Lightning Pick:
+14 vs. Reflex; 5 + 10 lightning damage AND target has Vulnerable 5 Lightning until end of battle.
The target takes the damage first, then gains Vulnerable 5 Lightning. Only the highest level of vulnerability matters, and they don't add together if a creature gets hit by this attack multiple times.

Cloud Giant Highguard
Kick:
Minor action: (reach 2, Medium or smaller enemy only) +22 vs. AC; 10 damage AND push 3.
Push 3 is mandatory distance, not "up to 3." When resolving a push, resolve each square one at a time, and each square must be farther away. If one path causes the target to stop after 2 squares and another path would allow the target to be pushed the full 3 squares, there's no requirement for looking ahead and choosing the path that results in 3. Just ensure each square of the push is farther away than the previous one, and keep going until you can't push any more or you've pushed 3.

Garden of Good and Evil: After setup, choose a good or evil ally if possible. This creature gains that alignment until end of battle.

Garden of Good and Evil is a mandatory power. In some weird case that you have have both a good and an evil ally, choose one.

Gigantic 10: +10 damage vs. Big targets
As mentioned above, "Big" means "Large or larger creatures"

Cloud Giant Captain
When charging and making a basic attack, both attacks must target the creature being charged, and both attacks benefit from the +1 to hit.

CP 1: Use at start of round: An ally teleports 6.
The ally is the one doing the teleporting, so the ally must have line of sight to the destination of its teleport. The Cloud Giant Captain need not have line of sight to the ally or the destination. Teleportation, per the rules definition, is always "up to X" squares, so Teleport 6 can be to a square 4 away, if desired.

Frost Giant Slayer
Blöd Rune: All squares adjacent to this creature are blood rock terrain.
The Frost Giant Slayer is adjacent to squares it occupies as well, so it will always be in blood rock terrain. The squares are blood rock terrain in addition to their existing terrain type(Drunk.


Fire Giant Slaver
Slaver:
Use when a Dominated enemy enters your start area: Destroy that enemy and score double VP.
"Enters your start area" triggers when the dominated creature moves into a square that includes one of your start areas, when previously not in your start area. The movement can be normal movement or forced movement. Calculate the VPs you would normally score for the format you're playing, and then actually score double that many VPs. If a replacement effect is used on the destruction effect such that the dominated creature doesn't actually get destroyed, then you score no points and the Slaver power is still used. (Don't let your slaves escape!)

Countess Sansuri
CP 2:
Use when an attack is redirected: That attack is not redirected instead.

If a limited-use power was used to attempt to redirect the attack, the power is still considered used even if CP 2 cancels the redirection.

Harshnag
Great Cleave:
Use when this creature destroys an enemy with a Melee Attack attack: Make a Melee Attack attack.

Since there's no type of action specified, it's a free action, so he can use Great Cleave as many times per turn as the condition is met. Fodder beware!

skyscraper's picture
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You. Guys. Rock.

skyscraper's picture
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Ira:

Quote:
Great Leap: Whenever charging: +1 speed and Flight.
The creature is no longer charging after all attacks from the charge are resolved.

I believe you mean "the creature is no longer flying..." and not "no longer charging".

tried's picture
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I believe he means....both (by definition).

Generic Fighter's picture
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Hey. Cannot actually download the file with the cards. just saying.

GF

tried's picture
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it should be ok, GF....

Thenameless's picture
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My goodness. I think this is the best set yet. Nothing really looks broken, but so many creatures have such unique, and useful abilities. I understand why it took so long now. Fine tuning to make pieces competitive, but not broken is a difficult job.

The medium and smaller creatures are usable, but the huges are now playable. Thank you. We're finally getting playable Big creatures.

skyscraper's picture
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Tried: the reason why GF belives he can't download, is because the hyperlink you posted in not properly coded to allow clicking on it. We need to copy-paste the link. (One missing bracket at start of your link line.)

Thenameless: I agree, this set looks truly amazing. The powers look so evocative, interesting and they seem to bring cool stuff. A 77 point paladin anyone? Look at this Kenric guy!

By the way, Big applies to Large creatures too, not just Huge. But yes, it seems like some Huge creatures will be playable.

tried's picture
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GF - and others - you need to clear cache, because it should be fixed... (Ira came in right after me and fixed it).

/d

skyscraper's picture
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Cache: okay!

Tried: I believe the Mindblaze Preceptor's CP-2 should read "... until end of round".

Ira's picture
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Good catch. I'll fix it. (It's CP 1, but I see your point)

Ira's picture
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Fixed, and new file is now in place!

(Also added to http://irafay.com/DDM/downloads/browse)

skyscraper's picture
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Also, had the Sprite (Spear) entry not been corrected to for a Sprite (Bow)? I believe that the preview had been updated to a bow-wielding sprite.

Ira's picture
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Fixed, thanks! Please let me know if you notice anything else incorrect.

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Got a question:

Fomorian Eyebiter:
if I´ll roll 1 - atack is automatic hit or I should roll over enemys AC?

It´s not clear to me from the text.

Thanks!

And thanks for great work, guys!

Ira's picture
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The relevant power is:
Accursed Giant: Whenever this creature’s attack roll is a natural 1: That attack hits this creature instead.

Normally a 1 is an automatic miss, but this is a mandatory replacement effect power. It's mandatory because of the word "whenever" (you must do it) and it's a replacement effect because of the word "instead." So instead of being a miss, it's a hit, and will trigger powers that look for attacks being hits.

Resolve the attack as you would normally for the creature getting hit by that attack. In the case of the base attack, it takes 30 damage. In the case of the Evil Eye attack, it takes 20 damage and has -2 to all attacks and saves (save ends) - and since it is likely taking a turn when it tried to use the Evil Eye, it will get a chance to save against it at the end of its turn.

Also, I wanted to let everyone know that I uploaded a new version of the SKT.pdf file, with Antti Kostiainen (Plastic Finn) properly credited as one of the designers. He contributed in a variety of ways, including the rune names, and the initial design of the fire giant slaver and runelord. I apologize for my oversight, and it's fixed now. If anyone else contributed and I accidentally omitted you, please let me know and I'll fix it! Thanks!

skyscraper's picture
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Ha! I was like, man, those rune names sound pretty authentic. I wonder where they got them. Lol.

tried's picture
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Rune names were taken from the module.
(Finns don't share a language root with other Nordic peoples, btw).

Plastic Finn [b]was[/b] the one who decided that rune magic could be a thing with this set...

skyscraper's picture
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oh! Smile

Thanks for the insight.

plastic finn's picture
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Correct! They're from the SKT module, just out at that time.

Some RPG people have come up with cool ideas around them since then as well, items for example.

Note: Tried is also right about the language. Finnish is quite different to Norwegian and Swedish, although most of us learn the latter in school and hence have some familiarity with Danish and Norwegian as well. There's your "Spoken tongues of the world" minute. Laughing out loud

About the set: How about the Mindblaze Preceptor?! Certainly a cornerstone for some strong Ki bands.

FriendlyAlienist's picture
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Those guys who understand Danish and Norwegian on the basis of our school Swedish really must be paying attention in class...! Big smile

skyscraper's picture
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In Epic 1000 (or even 500), Evil dragon warband with Iymrith + Githyanki Dragon Knight + Vlaakith the Lich Queen, can grant + 6/+ 30 to allies during at least one round (more rounds if Free League Ranger and Medium Copper Dragon are used).

tried's picture
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+6/+30 in 1000 is pretty good - its like +1.2/+6 in 200.... Smile

skyscraper's picture
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Lol. Indeed Smile

skyscraper's picture
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Here are cool new figs that I look forward to trying out in play:

- Cazi Alphelandra (perhaps with his twin) in an elf (or Unique, once the Allstart items come out) warband
- Bandit Captain (perhaps with a Bandit filler just for the theme Smile )
- Mindblaze Preceptor and a couple of Adepts in a ki wabrand
- Solara Than for her warlord versatility
- a Yuan-ti warband. I'm still digesting these guys, so I'll write this into the warband building column for now, and see where that leads
- and of course... a giant warband for 500 (or even 1000) point play! So much choice, that I'll need to explore a bit, but i'm sure that some warbands will be interesting.
- single giants in some 200 point play. The Mountain Giant Brute seems just brutish. The Frost Giant Slayer will certainly be a good offensive unit - though blood rock will be a two-edged sword of course Smile Fire Giant Runelord and Slaver both also sound very promising.

skyscraper's picture
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Should the Winter Wolf Scout's Blast of Winter attack deal 5 cold damage and slowed on a miss instead of 5 untyped damage and slowed?

Ira's picture
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Yes. Good catch. Fixed, and re-posted! I fixed the capitalization on "Immobilized" as well, since I was there...

Thanks!

skyscraper's picture
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Is it intentional that the Winter Wolf Scout does not have the Wolf keyword? Just curious. I was building a warband with a few wolves as fodder and considered using this one to enhance said fodder, until I noticed this.

Ira's picture
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Definite oversight. Fixed, and re-uploaded. Man, something went really wrong with that creature... Sorry!

TheWoodcutter's picture
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Is it intentional that the Kenku Sniper is 13 points more expensive than the Kenku Wingman? That is a lot of difference... It feels like the wingman is about right, while the sniper is about 5 points to expensive.

tried's picture
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The costs are correct, but I think I agree with you. Wingman might be a couple points more than should have been.

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I'm a bit scared about Frost Giant Slayer (Axe).

A basic warband (500pt, arena): Borderlands, Evil, Frost Giant Slayer (Axe) x4, Imyrith x1, Cursed: Lodestone x1, 500 Points, 5 Creatures, 5 Acts, Champ 3, Map: Field of Ruin

The giants can deliver 4x(50+10)=240 automatic hit. enough for killing any creature, disregarding of its'AC. (Just thinking about Epic Dridzt for example).

What do you think?

tried's picture
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Well, I think I now understand why Drizzt didn't ever fight three frost Giant Slayers....
However, those giants are vulnerable to things in their own way...

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Cloud Giant Captain
When charging and making a basic attack, both attacks must target the creature being charged, and both attacks benefit from the +1 to hit.

- What happens if the giant benefits of the warsinger "warsong"?
Does he get 2x(+10)=+20 damage bonus?

- in other words, is the "swift tulwar" basic attack, 1 attack or 2, for purposes such as applying bonuses to attack, or interact with bodyguard-like abilities?

skyscraper's picture
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2 attacks with regards to warsong (2x10) and anything else.