Spoiling a New Kind of Savage Hero

For the second preview, we look at another contest winner: The Lizardman Fighter. There were many thoughts about how to do this guy, but I think we've fit him into a very cool 20-ish point Niche. The kind of place where Snig or Regdar might want to play, if either of them was in the Wild faction. But, like either of them, this lizard guy is a unique.

Really? Unique you say?

John's design was originally not intended to be unique. His version of the lizardfolk fighter was a champion, though. In the end, I made him unique for a couple reasons. First, some of the powers he was given, such as the ability to role initiative as champion, and 'strength in numbers,' don't really stack with multiples of this guy. So, nothing lost either way there.

On the other hand, we wanted to make him badass for his cost. As most players are aware, this always involves risks, which are magnified on low cost pieces that can be included by the half dozen. If he was too good, we risked seeing Lizardfolk champions by the dozen. In the end, I think making him a unique strikes a nice balance. We should see a lot of him, but only one per warband, barring some future 'twin cloning' item. And since he is one of a kind, it feels right that he could be in a thematic (lizardfolk) or non-thematic warband.

So what kind of niche does this miniature fill?

Think of it this way. If Snig and the Hobgoblin marshal somehow had a love-child - that was also a lizard - and who grew up on a riverbank, then.... well, I think you get the picture. Add to him an element of ambidexterity and a nifty shield trick that probably made him famous all along that river he terrorized. (Or all along that river he protected. Your call. He can be good, evil, or indifferent.)

What this translates to on the stat card is that he has two basic attacks, has an increased warband size limit, and can motivate movement from other pieces. I see that last CP working best on slow figures, like the HHH from last week, or with really fast 'area attackers,' such as some of the dragons from the last two sets. In particular, he can motivate one of the dragons from the Tyranny of Dragons set to move up to 24 and then "Blast 4." Hmmmm. Seems like it could be at least situationally useful to me.

His damage is modest, but he has a couple options. Do 10 damage straight up, or use his controller attack to move and immobilize a target. This works on his turn, or on an opportunity attack. And if the poor schmuck attacked is too stupid to have reacted already, Croc Strike gives him an extra +2 to hit and +5 damage (which he can also grant to Lizardfolk and Reptile allies).

One has to be careful at the water's edge...

By the way, if you are wondering where the name came from, I wanted a name that a lizardfolk might actually say. No B's, P's or F's. Haaaa-Ss is one of the only things a lizard has ever said to me...
(Then, it bit me.)

Comments

John Almack's picture
Member since:
28 April 2013
Last activity:
4 weeks 2 days

Awesome. Thank you for posting this.

Ira's picture
Member since:
27 May 2013
Last activity:
15 hours 15 min

And as usual for any non-forced movement, CP 2 uses the creature's movement modes and provokes opportunity attacks, as normal.

tried's picture
Member since:
12 January 2010
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8 hours 15 min

Yep. I still think its quite nice, though. It really gives creatures with close attacks, like dragons, an alpha strike capacity. Not that you couldn't do it before this mini was released - there were other ways...

Koen's picture
Member since:
7 July 2011
Last activity:
6 days 19 hours

Very interesting figure. Almost an auto-include for wild epic warbands and more than enough techy options to be considered in standard.

plastic finn's picture
Member since:
7 July 2011
Last activity:
15 min 26 sec

This is a great design that will see a lot of use as a Hobgoblin Marshal of Wild. I also give extra props to every design intended to help maybe a bit low-powered keyword/group/race (Riverine). Thank you for this!

John Almack's picture
Member since:
28 April 2013
Last activity:
4 weeks 2 days

Unless I am mistaken, the Riverine ability applies to itself, meaning it also is Aquatic. This provides some synergy with a Bullywug Thug, for instance.

If we were to create an item which granted it the Reptile keyword (hint, hint), then we could also add Ophidians as well.

Ira's picture
Member since:
27 May 2013
Last activity:
15 hours 15 min

Definitely also applies to itself. We could even print aquatic there just to be totally clear.