For the New Year, Something Old.

The Classic Creature's Box Set is OUT, and you may want to consider picking up some of the minis available, if not the entire set. It includes a Gargantuan Purple Worm, which we have stat'ed and priced to be able to be played in 200. All the creatures are statted in a 'throwback' manner, all the way back to 1e, and I hope that those of you that played that game will remember some of the challenges that one could face in the RPG.

I'll share my design notes here. In approaching each creature, I was aiming to maintain
[1] power level
[2] complexity, and
[3] the way each creature was played and was known in the game.

Orcs: 1e bows could fire twice a round, for anyone at level 1 or better. Spears would always win initiative during the closing round, and would be attacking first.
I tried to package both in these level one monsters.

Sahuagin: Raiders would use hooked nets or barbed javelins. I originally designed it to give the players a choice (simply eliminateing one of the other at setup), but it was simpler to just give the raider javelins and price him in the nice 'tween range. Raiders could attack unarmed but I felt this was not that important to carry over for skirmish.
The Mystic is an evil Cleric here. The intent of the second CP is to rewarda player for torturing a creature instead of killing it. Note that this means that a very low cost mini could yield a lot of points to a person playing the Mystic.

Troll: The 1e trolls were ALWAYS regenerating, but not from fire/acid. Modeled here.
A trope from 1e was the claw-claw-bite routine that most monsters had.
The DM, if not announcing the rolls as he made them, might produce a higher roll and then afterwards note “that was the bite” (which, of course, was a higher damage attack).
The joke is made thematic for this little set by keeping it with the owlbear.

Ogre Mage: Leaders and Lurkers in 1e, they were most effective attacking from surprise, but were only slightly tougher than ogres and worth a lot more XP.
The main attack for a PC to fear was always the cone of cold, but they could charm as well.
No polymorph ability was carried over here, but the invisible and gaseous form are included in the CPs.

Owlbear: The stupidest creature to ever be beloved, OB were feared only for their Hug. There was no way to stop it once you were in it. Here, it is modeled by locking the target creatures in an immobilized state, then the owlbear can force a hug (drawing an attack of opportunity) but then hitting automatically at double damage with its other attacks.

Purple worm: I had to reproduce the ridiculous threat of Swallowed Whole from 1e. I don’t allow the eaten character to attempt to cut their way out from the inside, but they can work their way out when the worm has a few holes cut in it by others (ie., its bloodied) or when the worm is killed. Note the long reach on the tail is by design, and can attack without LoS. He is Gargantuan, but he burrows and can occupy wall, statue and pit terrain, so he should be a fun, if not super viable, threat in 200.

Demogorgon: Pffft. This was tough.
In 1e he had Ridiculous AC, Gaze, Rot, Level Drain, (and he could Gate).
Just impossible for a single titan to kill in 1e, and I tried to imbue that but still have him playable.

The Heal CP is to compensate for 200 hp and no ranged attacks, but also gives him a reason to play with help (modeling,the gate, somewhat). His Gaze in 1e was THE thing to fear. Not resistable at all by creatures below 15th, and those above were simply allowed a save. This is a power that hits a creature when it activates, ending when the creature ends its turn.

The level drain tail, also nasty, is modeled by preventing healing on the target creature. With his high AC, a minus to hit was anticipated to cause play problems otherwise.

The rotting tentacle effect is mimicked by the combination of ongoing and slowed. I did not want necrotic resistant to resist it, so it is an untyped damage kind of rot/bleed/poison whatever.

Finally, his Spell Resistance is a new mechanic, but I think it represents the 1e power well.

I took away multiactivation, which is appropriate for now - but its really a later addition to the rules and which really made him/her too good and did not feel like a 1e creature.

In any even, hope you have fun with them.

Happy New Year everyone.

CLASSIC CREATURES.

Comments

Ira's picture
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Classic Creatures Box Set Release Notes

Classic Ogre Mage
Charm: Use when you win initiative: A level 5 or lower enemy in sight is Confused (save ends).

The Classic Ogre Mage must be able to see the enemy.

CP 1: Use at start of round: This creature or an adjacent ally is Invisible until after it resolves an attack.

If it's an area or close attack, attacks against each target are resolved simultaneously. Therefore, the Invisible creature will be Invisible vs. all targets of that attack.

Classic Troll
Burn the Fallen: Use when this creature is destroyed by an attack that did not deal acid or fire damage: Roll 1d20. On a 10+, this creature is not destroyed and has 5 HP instead.

This power only works vs. attacks. For example, if the Classic Troll is destroyed by ongoing poison damage, this power would not trigger.

Classic Owlbear
Hug: Immediate action, only on this creature’s turn: Provoke opportunity attacks. Then, an adjacent Immobilized creature is Helpless until end of turn.

After any opportunity attacks are resolved vs. the Classic Owlbear, the Immobilized creature also is Helpless until the end of the Classic Owlbear's turn.

Classic Purple Worm
Gargantuan: May occupy statue, pit, and wall terrain. Immune Dazed, Stunned, Slowed, and Immobilized.

Though the Classic Purple Worm can occupy wall terrain, it cannot attack or be attacked through wall terrain. Use normal rules for Phasing creatures in walls for handling attacks by and vs. the Classic Purple Worm while it's in a wall.

Basic Melee Attack Gaping Maw: (reach 4, scores critical on natural 18+) +24 vs. AC; 25 damage AND on critical, a Medium or smaller target is Swallowed Whole until this creature starts a turn while bloodied or is destroyed.

Swallowed Whole: (Condition) Affected creature is removed from the battle map and takes no turns. At the end of each round, it takes 10 + 10 acid damage. When this condition ends, place affected creature adjacent to the creature that caused it.

The player who owns the creature that was Swallowed Whole chooses where to place it when the condition ends.

At the end of a creature's turn, if there are any creatures on the battle map that need to activate, the round will not end. Therefore, if a creature that was Swallowed Whole appears on the battle map, that creature will get to activate before the round ends (assuming it's not destroyed or Swallowed Whole again...)

As a reminder about creatures that are off the battle map:
- Don't take turns
- Don't count their CR for initiative
- Are not destroyed, and do not award VPs
- Can take damage, heal damage, gain conditions, etc., as long as an appropriate power can affect them
- Still count as an ally, and still in your warband
- Still can use powers, if the trigger is met

If a creature is removed from the battle map while taking a turn, its turn immediately ends, and it resolves any end of turn effects.

Classic Demogorgon
Gaze: Immediate action, when an enemy starts a turn within 3 squares: That enemy is Confused.

Currently, in v2 rules, a condition has a default duration of "until the end of the creature's next turn." In v3, conditions will likely have a default duration of "until the creature's next end of turn step." The design intent for this power is using v3 rules. That is, the enemy starts its turn, gets Confused by the Gaze power, and then stops being Confused at the end of that same turn. For the short while that v2 rules are still in effect, please ensure you play it the intended way. Gaze is very powerful, but each use is intended to last for only 1 turn.

bakterius's picture
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thankoyu for this set. You make card for large demogorgon too? I want buy only purple worm and demogorgon, but if you make large too, i buy complette.

tried's picture
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The card is only for the huge Demogorgon. There is currently no card for the medium sized miniature, because it was promotional. We could, on an exceptional basis, permit it to be used with the old Aspect of Demogorgon card, though.

John Flipp's picture
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Thanks a lot for those new cards! Aquatics are getting stronger and stronger!

I agree with bacterium, it would be nice to see a card for this specific medium version of the demogorgon. It is indeed a promo, but it seems it was coming with every classic set, maybe for a limited time, but still I believe a large amount will be out there.

Also, I don't really like the Classic Worm scult to be a gargantuan, so I intend to use it in my RPG games mostly with the rock base (which is a huge). If I decide to do this for ddm friendly games, since the card is for the gargantuan version, would it be considered stronger or weaker?

tried's picture
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Well, when it is Gargantuan, on a 4x4 base, +6 squares in either direction for reach, it covers 16x16 =256 squares of targetable region.
If you had it on a 3x3, then its only 15 x 15, or 225 square.
The effect is similar for the bite, threatening 144 squares vs 121 squares.

I'll consider the Promo a little more. We rarely stat promos uniquely - they always match existing creatures.

Ira's picture
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27 May 2013
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Note that the Demogorgon has no penalties for squeezing, so you might often want it to be taking up a large space instead of huge, and therefore the large promo can be quite useful already! EDIT: Oops. Smile

tried's picture
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The promo is actually a medium I think.

skyscraper's picture
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Yep, promo is medium.

John Flipp's picture
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Thanks for considering the promo!

This one is quite unique indeed!

John Flipp's picture
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A question about Classic Troll and Classic Owlbear:

Can the power ''that was the bite/claw'' can be used on opportunity attacks?
It says once per turn, does it means it can only be used during its turn?

Thanks!

Ira's picture
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27 May 2013
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John Flipp wrote:
Can the power ''that was the bite/claw'' can be used on opportunity attacks?
It says once per turn, does it means it can only be used during its turn?

Friendly reminder that it's good to include the exact text when asking a question about a power:

Quote:
That was the Bite: Use when this creature hits with a Basic Melee Attack attack, once per turn: +5 damage on that attack.

That power doesn't specify any sort of action (attack, move, minor, immediate), therefore it is a free action.

The only restriction is that it's "once per turn." That doesn't say "once per this creature's turn," so it really is once per any creature's turn.

So, in summary, you can truly use it once per turn - every turn of the game.

John Flipp's picture
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Ok thanks.

About your reminder.. How do you put text in a blue square like you did in the quote above? It's probably pretty simple but me and computers aren't an old couple yet, so we still have to get to know each others.

skyscraper's picture
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Italics and Bold have a button on this forum, but there are other BB codes you can use.

All initiating codes are in brackets, and all ending codes are in brackets but with a forward slash after the opeping bracket but before the code text.

In this particular instance, it's "[ quote]blah blah blah[ /quote]" (with no space between the bracket and the code)

John Flipp's picture
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Thanks!

Sirohk's picture
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My thoughts on the Classic Creature set. I think the “throwback” flavor was captured well. As classic creatures the stats fit in well for DDM 1.0. Overall as stats for DDM 2.0 they are a disappointment. If not for collecting the actual figures (they are all really good sculpts), it is not really worth getting any of these for playing in 2.0 except for Demogorgan. There are better Orcs for 2.0. The Sahuagin are meh. The Owlbear and Troll will never see play as there are better ones in 2.0. The Purple Worm looks interesting in 200 point play as a 150 pt creature, and maybe in 500 point play with Lehto, but I would have also liked to see maybe a 300 point Purple Worm. I am liking playing the huge Demogorgan in 500 point and especially against the Epic Balor or Epic Grazzt (in D&D mythology, the 3 of them are arch enemies). Finally it would be nice to see stats for the incentive large Demogorgan for 200.

Cool

Laurian's picture
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I really like the "classic feeling" of the set.
The Troll and the Owlbear are competetive in my opinion - their bacic attack is a minor action, so the the troll can do 35 damage per round - this is very good for 25 points.
The Purple Worm and the Demogorgon are very powerful.

skyscraper's picture
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Sirohk: I'm unsure that I see better orcs for their cost. The two new orcs both have multiple attack options, a rare ability in low point units. With CP bonuses, they can get some interesting potential damage output, albeit at a low attack bonus (but better than most other orcs for their cost). They do have fewer HPs, but I think that they are a higher offensive threat. I'd pick them instead of the existing orcs, myself.

I also tend to agree with Laurian that the Troll and Owlbear are pretty competitive compared to their higher cost counterparts. The Troll can even be used as 20-point "filler" in a giant warband with the Stone Giant Elder and attack for a potential 50 damage, if it doesn't move and with the Elder's CP. Not that Giants are getting anywhere competitive yet, I agree. Just saying Smile I wonder though, what an epic giant warband might look like, with the SKT bunch.

I have more trouble evaluating the higher point cost creatures, for lack of experience playing epic warbands. Demogorgon seems powerful, and so does the Purple Worm, but we'll see.