A Demon and his dog...

This is the first Nelfeshnee (actually the name of one of three original type IV demons) that can see play in 200 point games (or even 100). He's a bruiser for the most part, but there is some cunning to him. You can already guess his demonic point value. And in a pinch, he can summon his little dog, too!

The Nelfeshnee is a 66 point demon - less than a Balor and less than a Maralith, but more than a Vrock. Lets not talk about Hezrou or Glabezrou - they are clear outliers. Nelfeshnee doesn't have the pure offense that Hezrou or Marilith has, (no potential for 50 damage in one round, at least not without a crit) or even the damage potential for a specialized, less expensive demon, like a Yochlol.

But that's fine. He makes up with a bit of everything else that's nice. Lots of HP. Low resistances, but multiple very useful types. Poor AC, but then then again, he is a fat pig-ape with a lot of HP. Flight, at least some of the time, makes up for his impressively mediocre speed of 6. On the other hand, (or other claw) his true seeing, or blindsight, is on all the time, and his basic attack does a respectable 30 points of damage.
Merchant guard? Gulp.

And he has a single use of Unholy Nimbus, a nifty close attack that could be telling if used at just the right time. But keep friendly units away.

Together with the ability to summon a dog - well, not really a dog. He can summon a minor demon such as the Dretch demon, also from this set (and also previewed here), so that with all the other powers, he comes across as almost a technical brute. And that's kind of what we were going for. The more this design came full circle, the more it looked like the original design by Skyscraper. So, hats off to him, so coming so spot-on close with the original concept. This developed version might be a little more expensive, but its a little streamlined and just a tiny bit more powerful, too.

I think its a winner. He might not take down 4 Sellswords, but he can certainly take down three. Wink
And I'm seriously thinking about giving this dude an item card as part of the set...

Comments

gontasama's picture
Member since:
7 January 2016
Last activity:
43 weeks 2 days

my friends test this guy and really need a item.
Is strong Crazy

Koen's picture
Member since:
7 July 2011
Last activity:
6 days 19 hours

hmm, I wonder if 3 Nalfeshnees in an arena warband might work. It's not that impressive on its own (not bad either), but 3-6 extra activations and 15-45 extra points is huge.

Demon dretch is nice, I always like those cute little area attacks on cheap figures.

Laurian's picture
Member since:
7 July 2011
Last activity:
8 hours 3 min

The Demon and his dog both look very interesting stat-wise. It is great to have the opportunity to play a Nalfeshnee in 200 soon.

skyscraper's picture
Member since:
10 July 2013
Last activity:
4 hours 55 min

Cool new gate ability. Simpler.

Question: do the summoned demons need to be legal in the warband? Maybe this is addressed in the rules?

tried's picture
Member since:
12 January 2010
Last activity:
8 hours 15 min

Yes. Ira was really the driver on some things and is deserving of appreciation in this way. - where I told him that we needed to reword parts of the rules on things, he was the one driving the new wording of blindsight and the new way in which we will deal with adding creatures to a warband in game.

Because this is not part of warband building, it will have its own subsection of the rules. At this point, the added figure CAN violate total warband cost and CAN violate creature limit, but may not violate faction and good.evil limiters.
(are there any good demons?)

Ira's picture
Member since:
27 May 2013
Last activity:
15 hours 15 min

Thanks for the nice clarification, Tried. I look forward to seeing where we end up before/after the forthcoming beta test. We'll strive to make this category of powers clear.

At the moment, the best example I can think of is Hobgoblin Talon of Tiamat + Favored Dracophile item. For that power, we previously ruled that it allows the player to break creature limit, faction, duplicate Unique, good/evil, and max single creature cost rule (75% rule). By card text, any faction is allowed and point limit must be observed. Also, we ruled that the power doesn't allow the player to break Sociopathic restrictions.

Of course, some/all of that may be revised/clarified with the new rules set, to ensure all of the add-to-warband-during-battle powers are consistent (as well as the warband building powers used during warband construction).

Moraturi's picture
Member since:
7 July 2011
Last activity:
6 weeks 5 days

FYI here are the creatures with the Demon keyword which might be affected by the power and the ruling:

Dretch DE 14 pts, B/W
Tanarukk GoL 11 pts, W (out of faction)
Carnage Demon NB 10 pts, B/W
Abyssal Skulker Ang 7 pts, U (out of faction)
Abyssal Maw DE 5 pts, B/W
Mane Demon ToD 5 pts, B
Dretch Demon RoD (forthcoming) 5 pts, B/U

tried's picture
Member since:
12 January 2010
Last activity:
8 hours 15 min

"At the moment, the best example I can think of is Hobgoblin Talon of Tiamat + Favored Dracophile item. For that power, we previously ruled that it allows the player to break creature limit, faction, duplicate Unique, good/evil, and max single creature cost rule (75% rule). By card text, any faction is allowed and point limit must be observed. Also, we ruled that the power doesn't allow the player to break Sociopathic restrictions."

No, this is a different example because the card text clearly states 'any' dragon, and has other limiters stated in it.

Just as the last rules added explicit generic trigger times to cover powers that have no explicit trigger time, this set of rules will have a section addressing adding creatures to your warband as a general process.

As is always the nature of this game, explicit card text will over-rule general rules.

annalee's picture
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23 August 2016
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1 year 22 weeks

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Pervez74's picture
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