Revised Edition

Campaign Cards are Here!

After months in development, the Campaign Cards are truly here. I guess by ‘here’, I actually mean here.

These were first revealed for the group at D&D Experience in Fort Wayne, and those folks walked away with some preprinted cardstock, ready to start their games immediately. Now, the rest of us can join in.

State of the Metagame 2010: Borderlands

The 2010 Qualifier season is almost starting. While we are waiting for the official announcement to go live, we have some time to start considering which warband to bring!

Floor Rules Update

The DDM Guild is pleased to bring you the most recent update to the floor rules, which includes updates to the legal maps and figures, as well as a table of contents for quickly finding what you need if you are working from a print, rather than pdf, copy. We’ve also finally listed Windswept Precipice as legal for the small map formats (and you can still download it here), to confirm it is legal for sanctioned play.

Scenario D3: Drow Insurrection

You can now download D3, Drow Insurrection, a brand-new 2-player scenario.

The scenario continues the Drow War campaign. D3 sees the true villainy of House Scy’Todes become apparent in vicious attacks against House P’Ortia. Having weakened House P’Ortia and spread out her assets, Scy’Todes has been discovered and must quickly deal a lethal blow to the upstart house. P’Ortia is outnumbered, but can summon reinforcements quickly. Can they prevail?

Savage Encounters Stat Cards

With the release of Savage Encounters just days away, it’s time to get a cup of joe ready and pore over every detail of this set’s cards.

The stat cards will be legal for all DCI-sanctioned and Online League events starting November 17, 2009.

Kevin Tatroe led the Savage Encounters design team, consisting of himself and Stephen Hagan, with additional contributions by the Wizards of the Coast restat teams. Jim Ansaldo led the development team, consisting of himself and Keith Tatroe.

Savage Encounters: Preview 2

Ever since 2005’s release of Archfiends, D&D Miniatures players have had a bit of a love affair with Summoning powers. The idea of setting aside a variety of figures that could be used in various situations, surrounding the enemy with them, and squeezing? Timmy, Johnny, and even Spike find something to love in the idea.

Several figures in the revised edition have hinted at summoning, but until recently, the designers have been careful—as the Summoning mechanics in the original edition showed, Summoning could easily become over-powered or be lamely underpowered.