I already see a 'possible' error! The vulnerable 10 fire is only for the two enemies flanking. It should say, gains vulnerable 10 fire when attacked by either flanking creature. That said, its probably not too powerful to leave as it is, though it really boosts the potential of a number of warband builds, and allows the potential for firebat swarms to pin people for fireballs...
"When this creature and a Fire ally flank an enemy, that enemy gains Vulnerable 10 fire when attacked by either of the flanking Fire creatures.". As is, it sounds like the effect might trigger if the enemy has a Fire ally and this creature is flanking it with another creature of any type. Gets much longer, though.
There are some red dragons out there that would do massive damage with this - and in addition, if left as is, firebat flankers could be bad news for any creature taking ongoing damage.
At a minimum, it makes Blaze playable. Suddenly he is breathing for 35 damage and more if you can arrange the ongoing to work. But there are lots of things that do Fire damage in EE.
Extremely tricky to set up the Blaze breath so that you have two Firebats flanking a target and then you try and breathe so that you only hit the enemy and not your bats. Not impossible, but there are waaaaaay easier tricks to use for that extra 10 damage...
In order to execute this 2x bat + Blaze attack, you need 3 turns (really, turns, this still irks me, surely there are more words in the dictionary).
So, since a player only normally gets 2 creatures turns on his turn, this move, in turn, requires 2 player turns to activate. (Just twis... no, turning the knife in the wound.) So, in order to foil ths rather obvious play, the opposition needs to be able to
a) move the target piece 1 square
b) move either of the bats one square
c) immobilize either of the bats before they can move
d) make either of the bats inactive via stun, helpless
e) kill either one of the bats
f) ... I'm sure there are more
If a player is unable to do any of the above to help a critical piece in his party, I think he may have lost the game even without the added situational help of the bats on opposing side.
I'm sure there are more. And now, to setup this perfect storm (max 20 extra damage) you have to expose two rather easy to kill fodder pieces and waste an entire turn. This is what I call situational.
And now it seems like I'm out to diss a new piece. Not my intention. I just fail to see "it" here.
Joost - you don't need two firebats to pull it off. Only one,- and any other fire creature. Like, for example, a red dragon. And there are ways to do the blast with a large so that you don't even touch your own bat.
Yes, you could pull off the breath without hitting either one of your bats, just like I said. Tricky, but not impossible. Easier with Bat plus dragon alone, but that of course often leaves your Dragon rather vulnerable. Did we have other Red Dragons besides Blaze and the Belcher that have the keyword Fire? And from the non Dragon fire creatures maybe 4 (I feel generous here) are strong enough to play competitively? Of course, any bonus to these underperformers is good from my point of view.
And this is Ville, not Joost. Joost's mother made things confusing when she named her son so confusingly similar to my callsign.
The Human Red Wizard could be added to that list, as well as the Rashemi witch, as could anyone Storm brings into wild with Warband Building. Probably one more from Rage of Demons. Its a small group, but not bad. Perhaps not a super choice for sealed.
/dgs
Comments
28 April 2013
7 years 5 weeks
12 January 2010
3 years 33 weeks
I already see a 'possible' error! The vulnerable 10 fire is only for the two enemies flanking. It should say, gains vulnerable 10 fire when attacked by either flanking creature. That said, its probably not too powerful to leave as it is, though it really boosts the potential of a number of warband builds, and allows the potential for firebat swarms to pin people for fireballs...
7 July 2011
1 year 43 weeks
"When this creature and a Fire ally flank an enemy, that enemy gains Vulnerable 10 fire when attacked by either of the flanking Fire creatures.". As is, it sounds like the effect might trigger if the enemy has a Fire ally and this creature is flanking it with another creature of any type. Gets much longer, though.
7 July 2011
1 year 43 weeks
Personally I reckon the added bonus is way too situational to gain appeal.
12 January 2010
3 years 33 weeks
Really?
There are some red dragons out there that would do massive damage with this - and in addition, if left as is, firebat flankers could be bad news for any creature taking ongoing damage.
27 May 2013
4 years 11 weeks
7 July 2011
1 year 43 weeks
Yes, really. Perhaps I will be corrected, and someone builds a killer band around this, but I don't see it.
12 January 2010
3 years 33 weeks
At a minimum, it makes Blaze playable. Suddenly he is breathing for 35 damage and more if you can arrange the ongoing to work. But there are lots of things that do Fire damage in EE.
27 May 2013
4 years 11 weeks
7 July 2011
1 year 43 weeks
Extremely tricky to set up the Blaze breath so that you have two Firebats flanking a target and then you try and breathe so that you only hit the enemy and not your bats. Not impossible, but there are waaaaaay easier tricks to use for that extra 10 damage...
27 May 2013
4 years 11 weeks
7 July 2011
1 year 43 weeks
Ok, more on the situational part.
In order to execute this 2x bat + Blaze attack, you need 3 turns (really, turns, this still irks me, surely there are more words in the dictionary).
So, since a player only normally gets 2 creatures turns on his turn, this move, in turn, requires 2 player turns to activate. (Just twis... no, turning the knife in the wound.) So, in order to foil ths rather obvious play, the opposition needs to be able to
a) move the target piece 1 square
b) move either of the bats one square
c) immobilize either of the bats before they can move
d) make either of the bats inactive via stun, helpless
e) kill either one of the bats
f) ... I'm sure there are more
If a player is unable to do any of the above to help a critical piece in his party, I think he may have lost the game even without the added situational help of the bats on opposing side.
I'm sure there are more. And now, to setup this perfect storm (max 20 extra damage) you have to expose two rather easy to kill fodder pieces and waste an entire turn. This is what I call situational.
And now it seems like I'm out to diss a new piece. Not my intention. I just fail to see "it" here.
12 January 2010
3 years 33 weeks
Joost - you don't need two firebats to pull it off. Only one,- and any other fire creature. Like, for example, a red dragon. And there are ways to do the blast with a large so that you don't even touch your own bat.
7 July 2011
1 year 43 weeks
Yes, you could pull off the breath without hitting either one of your bats, just like I said. Tricky, but not impossible. Easier with Bat plus dragon alone, but that of course often leaves your Dragon rather vulnerable. Did we have other Red Dragons besides Blaze and the Belcher that have the keyword Fire? And from the non Dragon fire creatures maybe 4 (I feel generous here) are strong enough to play competitively? Of course, any bonus to these underperformers is good from my point of view.
And this is Ville, not Joost. Joost's mother made things confusing when she named her son so confusingly similar to my callsign.
7 July 2011
4 years 15 weeks
12 January 2010
3 years 33 weeks
The Human Red Wizard could be added to that list, as well as the Rashemi witch, as could anyone Storm brings into wild with Warband Building. Probably one more from Rage of Demons. Its a small group, but not bad. Perhaps not a super choice for sealed.
/dgs
.
7 July 2011
4 years 15 weeks
27 May 2013
4 years 11 weeks
7 July 2011
4 years 15 weeks
7 July 2011
6 years 36 weeks
7 July 2011
3 years 14 weeks
17 October 2013
2 years 18 weeks
12 January 2010
3 years 33 weeks
" would has do.....?"
You are exactly correct.
Normally, I won't change anything once something is released, but this is errata already.
10 July 2013
4 years 5 weeks
27 May 2013
4 years 11 weeks
10 July 2013
4 years 5 weeks