Unlike the normal game, which we try to balance for competitive play, the primary characteristic of a scenario is fun to play. Some of the most fun to play scenarios are completely unbalanced, with the advantaged player understanding he must crush the other, while the disadvantaged player knows that victory is completely unlikely, but completely possible...
I have a scenario for this now- but its going to require work, as the initial submission is a bit rough, and will be tough for the players to adapt to. But we do have a winner.
Comments
10 July 2013
3 years 47 weeks
7 July 2011
1 year 22 weeks
11 July 2011
4 years 1 week
7 July 2011
4 years 3 weeks
27 August 2011
11 weeks 6 days
12 January 2010
3 years 23 weeks
I can tell you a secret.
Unlike the normal game, which we try to balance for competitive play, the primary characteristic of a scenario is fun to play. Some of the most fun to play scenarios are completely unbalanced, with the advantaged player understanding he must crush the other, while the disadvantaged player knows that victory is completely unlikely, but completely possible...
7 July 2011
5 years 27 weeks
12 January 2010
3 years 23 weeks
I have a scenario for this now- but its going to require work, as the initial submission is a bit rough, and will be tough for the players to adapt to. But we do have a winner.
7 July 2011
5 years 27 weeks
12 January 2010
3 years 23 weeks
Will follow soon.