An open alpha is not really my style. But this is a big thing. I want to get it right, and make sure that folks agree with my vision for the game. Not constantly expanding, but with enough core rules that options can be written quickly and easily, scenarios are quick to write, and we can offer a game that is somewhere between OE and RE when we want to bring everyone together. (flavor of OE with the Flow of RE).
I also want a game that supports tournament play, rare as it currently is.
I think they would be more restricted in charging.
To be honest, charging healers is not particularly a big problem in any match I've played.
This mechanic will limit charges insofar as you will have to plan them more in advance (as in OE).
Charges are crazy flexible in the current game, and perhaps just a bit too good.
Consider what it does to, say, the Drow Scout, which is currently thought to be toooo good.
Other thoughts:
The loss of charge as an option for the Dazed was a point of debate.
Still not certain I am happy with it, but I think it will influence the meta the way I want it to go.
The increased importance of other minor action powers will make for interesting choices.
It does provide a lot of room for future design, as do most of the new conditions, the new mount rules, etc.
Unlikely to use burdened, as the main reason to use a mount is mobility. (which was the reason it was in the rules section generally related to movement).
I see the alpha as an epic fail, that has several rules that need to be readdressed despite good intention.
Comments
12 January 2010
3 years 42 weeks
An open alpha is not really my style. But this is a big thing. I want to get it right, and make sure that folks agree with my vision for the game. Not constantly expanding, but with enough core rules that options can be written quickly and easily, scenarios are quick to write, and we can offer a game that is somewhere between OE and RE when we want to bring everyone together. (flavor of OE with the Flow of RE).
I also want a game that supports tournament play, rare as it currently is.
27 May 2013
4 years 20 weeks
10 July 2013
4 years 14 weeks
10 July 2013
4 years 14 weeks
12 January 2010
3 years 42 weeks
I think they would be more restricted in charging.
To be honest, charging healers is not particularly a big problem in any match I've played.
This mechanic will limit charges insofar as you will have to plan them more in advance (as in OE).
Charges are crazy flexible in the current game, and perhaps just a bit too good.
Consider what it does to, say, the Drow Scout, which is currently thought to be toooo good.
Other thoughts:
The loss of charge as an option for the Dazed was a point of debate.
Still not certain I am happy with it, but I think it will influence the meta the way I want it to go.
The increased importance of other minor action powers will make for interesting choices.
It does provide a lot of room for future design, as do most of the new conditions, the new mount rules, etc.
27 May 2013
4 years 20 weeks
10 July 2013
4 years 14 weeks
10 July 2013
4 years 14 weeks
10 July 2013
4 years 14 weeks
27 May 2013
4 years 20 weeks
10 July 2013
4 years 14 weeks
7 July 2011
4 years 43 weeks
12 January 2010
3 years 42 weeks
The correct answer should be 2.
You use the attack with the new Power - just like you could make two basic attacks with a charge.
10 July 2013
4 years 14 weeks
7 July 2011
4 years 24 weeks
7 July 2011
4 years 43 weeks
21 December 2016
2 years 11 weeks
10 July 2013
4 years 14 weeks
21 December 2016
2 years 11 weeks
10 July 2013
4 years 14 weeks
21 December 2016
2 years 11 weeks
12 January 2010
3 years 42 weeks
The reason we need the rules is because DDM has so many powers, on so many creatures, that interact in so many possible ways....
Really, its pretty amazing.
There needs to be an ultimate way to determine which rules take priority in a given situation.
21 December 2016
2 years 11 weeks
7 July 2011
2 years 6 weeks
12 January 2010
3 years 42 weeks
Formats will be included.
500/8 will be a supported, but secondary format.
The helpless rules aren't really changing from what they are now....
There are many parts that will be simplified, while keeping the same structure.
Ira and I just redid mounts this morning, for example.
10 July 2013
4 years 14 weeks
10 July 2013
4 years 14 weeks
7 July 2011
4 years 43 weeks
10 July 2013
4 years 14 weeks
10 July 2013
4 years 14 weeks
10 July 2013
4 years 14 weeks
12 January 2010
3 years 42 weeks
Unlikely to use burdened, as the main reason to use a mount is mobility. (which was the reason it was in the rules section generally related to movement).
I see the alpha as an epic fail, that has several rules that need to be readdressed despite good intention.
10 July 2013
4 years 14 weeks
10 July 2013
4 years 14 weeks
12 January 2010
3 years 42 weeks
Some are worried that the Score option will break the 100 point format.
Since most VAs on small maps are themselves small, I can't see it happening.
/d
10 July 2013
4 years 14 weeks
7 July 2011
4 years 43 weeks
12 July 2015
31 weeks 1 day
10 July 2013
4 years 14 weeks
7 July 2011
3 years 14 weeks